At the begin, the teacher ask us three questions:
-What's this get to do with design?
-What could this have to do whit design?
-How can design stop, could, change, high something?
In fact, I can't understand completeness. But after the game and the teacher explain what I think I know those mean if I understand right.
The easy game tell me people can easier remember the short word about the story than the long word no contact. The numbers is the most different to remember. The same way use on the visual, if we just degustation, touch or smell. we can't get the right answer. So most verbal communication is redundant and redundancy is not just verbal or visual.
Redundancy and design:
-Messages with high degrees of redundancy are easier to understand.
-Design that is "familiar"is more easily accepted.
-If we miss the message that we can "fill it in other word".
-Entropic message don't travel very well.
- Modern art is "entropic" until we get used to it.
-"New" design is entropic. This is not always good.
Sign is just sign, it has not any message. Designer should give the sign message instead of the word.
Like the Maslow's Hierarchy of human need. The designer is stand on the top of self-fulfillment. But how do we do? In my opinion . First, we should expand our knowledge . Second, we should add our life experience. At last ,we should watch our life and love our life.
That is all my thinking about the lecture on 25 september.

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